graphics
25 repositories with 10k+ stars are tagged graphics.
Open in the explorer to search, filter and sort all of them.
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Official electron build of draw.io
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Animated sprite editor & pixel art tool (Windows, macOS, Linux)
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Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
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A brief computer graphics / rendering course
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p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. Looking for p5.js 2.0? http://beta.p5js.org
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Create graphics with a hand-drawn, sketchy, appearance
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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💿 Free software that works great, and also happens to be open-source Python.
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🌟 Curated design resources from all over the world.
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
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Konva.js is an HTML5 Canvas JavaScript framework for interactive graphics, design editors, whiteboards, and diagrams. Scene graph with events, drag and drop, transforms, animations, and export.
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One framework for creating powerful cross-platform games.
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Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
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openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.